Dec 18, 2005, 08:06 PM // 20:06
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#21
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Ascalonian Squire
Join Date: Dec 2005
Location: The Netherlands
Guild: souls of melandru
Profession: R/Mo
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no its doesn't
no its doesn't remove preps. but u can only have 1 stance at the time.. like u can't have practised stance AND tigers fury at the same time
I WON THE HoH W00T
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Jan 18, 2006, 11:17 PM // 23:17
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#22
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Dun dun dun
Join Date: Aug 2005
Guild: Reddit Guild
Profession: R/
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Sorry for the thread resurrection, but I have one question concerning this build...
I know that sounds strange since I posted it up .
?: Does Choking Gas trigger the AoE patch? I would think yes because damage spreads to the foe and his adjacent allies. One can only believe that it is so.
At the time of this posting, I was solely into PvP and nothing else. I didn't have time to test it out of the arenas.
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Jan 18, 2006, 11:36 PM // 23:36
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#23
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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As long it doesn't hurt them, it's fine
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Jan 19, 2006, 06:04 AM // 06:04
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#24
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Krytan Explorer
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Quote:
Originally Posted by chris_nin00
Does Choking Gas trigger the AoE patch? I would think yes because damage spreads to the foe and his adjacent allies.
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The damage is not AoE. Only the interupt part of it. And no, after many runs in the FoW with a choking gas build I know for certain that it does not trigger AoE. It's my favorite PvE preperation.
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Jan 19, 2006, 09:15 PM // 21:15
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#25
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Krytan Explorer
Join Date: Jun 2005
Location: America
Guild: The Kansas City Hotsteppers [KCHS]
Profession: R/
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The AI stands right in it and doesn't move. Choking gas will murderize the Obsidian spike challenge.
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Feb 23, 2006, 06:03 PM // 18:03
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#26
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Wilds Pathfinder
Join Date: Mar 2005
Guild: Fifteen Over Fifty [Rare]
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Yeah, the last post here was a while ago, but Chris has a nice build here. I figured might be useful to post a variation of the Choking Gas build, since I saw some people asking about how you can still be a bastard on the battlefield even when you're not facing casters. The build below is a slight change from my original version. SQ used to be Practiced Stance, and Oath Shot used to be Concussion Shot. Other than that, it's still pretty much the same.
Quote:
The Edge - Guild Wars Utility
[COLOR=#758fa4]http://www.sovereignlegion.com/downloads/theedge.htm[/COLOR]
Class: Ranger / Mesmer
Attributes: (cost) '+' indicates Rune attributes
Expertise: 10+1 (61)
Marksmanship: 8+1 (37)
Wilderness Survival: 12+4 (97)
Total attribute points used: 195/200
Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) Serpent's Quickness [Wilderness Survival] (5,0,45) Stance: For 31 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your health drops below 50%.[Lion's Arch (Firstwatch Sergio); Quest: The Deserters (Beacons Perch)]
2) Choking Gas [Wilderness Survival] (15,2,24) Preparation: For 13 seconds, your arrows deal 9 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast spells.[Droknar's Forge (Bartoch); Quest: The False Gods (Temple of the Ages)]
3) Distracting Shot [Expertise] (5,1,10) Bow Attack: If Distracting Shot hits, it interrupts target foe's action but deals only 12 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.[Yak's Bend (Captain Osric); Quest: Charr Reinforcements]
4) Savage Shot [Marksmanship] (10,1,5) Bow Attack: If Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for 22 damage.[The Amnoon Oasis (Tengsao); Quest: Blood and Smoke (Ettin's Back)]
5) Pin Down [Marksmanship] (15,0,15) Bow Attack: If Pin Down hits, your target is crippled for 10 seconds.[Lion's Arch (Firstwatch Sergio); Quest: Hungry Devourer (Beacons Perch)]
6) Throw Dirt [Expertise] (5,1,45) Skill: Target touched foe and foes adjacent to your target become blinded for 12 seconds.[Quarrel Falls (Sorim); Quest: The Ascalon Settlement (North Kryta Province)]
7) Oath Shot [Expertise] (10,0,20) Bow Attack: If Oath Shot hits, all your other skills except Oath Shot are recharged. If it misses, all your skills are disabled for 10 seconds. This is an elite skill. (50% miss chance with Expertise attribute of 7 or less)[Boss: Perfected Cloak (Thunderhead Keep), Cairn The Relentless (Abaddon's Mouth)]
8) Antidote Signet [none] (0,2,8) Signet: Cleanse yourself of poison, disease and blindness.[The Amnoon Oasis (Tengsao); Quest: Eye for Profit (Druid's Overlook)] (or you could do a Res Sig here)
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Not facing casters? Don't worry. This build is still extremely potent. Since Choking Gas and a short bow work very well for caster interrupts (particularly if you can cut down the recharge for Choking Gas using either Practiced Stance, SQ, or Oath Shot), you can basically devote the rest of your build to all-around interrupts, and even physical damage mitigation.
Distracting Shot and Savage Shot are delicious for screwing with a Warrior trying to Heal Sig himself after his Monk has been destroyed, or as he tries to Res Sig the Monk. D.Shot and Savage Shot will make a Signet-dependent character's life a living hell. I know from experience. ~_^
Pin Down, even with a Crippling effect that lasts for 10 seconds, is gorgeous in battle. When a Ranger tries to run from your Warrior, they won't get far at all.
Throw Dirt with Oath Shot, 'nuff said. Warrior tries to hurt your Monk, you can Throw Dirt the War, then go back to making sure his Monk can't remove the Blind. (Incidentally, I've interrupted so many Mend Ailments lately it's not even funny anymore. And interrupting Orison of Healing is a great feeling.)
If there are a few Warriors attacking the Monk(s), Throw Dirt is AoE, and you can Pin Down any stragglers who didn't get blinded.
I've had much success with this build.
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Feb 23, 2006, 07:07 PM // 19:07
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#27
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Academy Page
Join Date: May 2005
Profession: Mo/N
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*bookmark*
yeah nice build, im so gonna make a PvP char later to try it out...nice job
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Oct 04, 2006, 01:29 AM // 01:29
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#28
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Pre-Searing Cadet
Join Date: Oct 2006
Profession: R/
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I like the sound of this build. im going to try this one tonight. quick question though... how do you think this would go with Barage?
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Oct 04, 2006, 01:31 AM // 01:31
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#29
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Desert Nomad
Join Date: May 2006
Profession: A/
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Quote:
Originally Posted by LordZen
I like the sound of this build. im going to try this one tonight. quick question though... how do you think this would go with Barage?
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Barrage ends any preparation
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Oct 04, 2006, 04:38 AM // 04:38
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#30
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Pre-Searing Cadet
Join Date: Oct 2006
Profession: R/
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was actualy about to edit and say dumb post... lol. sorry bout that.
Tried this Build out though... Good against squishies... very good indead.
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